AI Insights · Timothy · April 2022
Top 5 Science Games on iOS in Belgium - Q1 2022
In Q1 2022, Belgium saw varying performance trends in the top 5 science games on the iOS platform, with notable metrics in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 science games on iOS in Belgium exhibited diverse performance patterns, with weekly downloads, revenue, and active users showing distinct trends. The data, sourced from Sensor Tower, provides a detailed look into these applications' market behavior.
Plague Inc. experienced a fluctuating revenue stream, starting at around $252 in the final week of December 2021 and peaking at $175 by the end of January. The lowest revenue was recorded in early March at $71. Weekly downloads also varied, with a high of 97 in late January and a dip to 43 in the third week of March. Active users saw a small decline, starting from 146 in late December and ending at 105 by the end of March.
Jetpack Joyride showed an interesting revenue pattern, beginning at $56 in late December and reaching $53 in the third week of March. Weekly downloads were more dynamic, with a high of 830 in the last week of March, up from 687 in late December. Active users started at 5.1K in late December, dipping to 3.2K in mid-January, and then rising to 5.3K by the end of March.
Cell Expansion Wars had minimal revenue activity, with a peak of $84 in the first week of January and no revenue recorded in several weeks of the quarter. Downloads were sparse, with only a few downloads here and there, and none in multiple weeks. Active users decreased from 75 in late December to 20 by the third week of March.
Cell to Singularity: Evolution saw modest revenue, peaking at $57 in early January and tapering off to no revenue by the end of March. Downloads followed a similar modest trend, peaking at 36 in late February and falling to single digits by the end of the quarter. Active users showed a slight decrease from 153 in late December to 122 by the end of March.
Plague Inc: Scenario Creator had consistent yet low revenue, peaking at $22 in early March. Downloads were minimal, with a peak of 14 in early January and sporadic numbers throughout the quarter. Active user data was not available.
For more detailed insights and data, visit Sensor Tower.